Woohoo! I have been developing this game for over a year now! The development was started on January 2nd, 2023. And there is no end in sight.
...What is that... woah... woah mama...
An actual organised list of everything I need to finish before I can release the game? At last?
It is true. After months in development, I have done the bare minimum to ensure I can ever actually finish the game. I have made a checklist. And I have been knocking things off it... and adding 2 new things to make up for it each time. But there is a direction. There is an end in sight. There is hope...
I have been fleshing out the whole game in the last few months. There's just more to do, which is crucial for a non-linear RPG such as Greg is.
I have been uploading videos on my Youtube regarding the game. They have gathered some attention over there, which I hope makes some people interested in the game. I've been thinking that it'd be a bit meh if the game was only played by like 4 people, considering I'll have spent way more than a year on it by then.
I have been progressing with Greg way more than what I expected to, before I went to university. It helps that I have the superpower of procrastinating through times when I should be studying. Regarding the actual progress, I'd say I'm about 60% done with the actual game progression. Finishing that should be doable in a few months, I say.
Yes, there is still so much to do. I'm not worried, though. I'll finish this game no matter what. And this is where I should thank everyone who has helped me with the game - helping think of ideas, playtesting, drawing pictures of the characters kissing each other - it all has motivated me greatly.
Greg won't be some big hit and that's great. I know that some few people will enjoy or take interest in it, so I'm making this game for them. And myself - mostly still myself, I'd hope.
Thank you for reading. Now I should really go and figure out how to make myself study for the three exams coming up next week.