Devlog 26: 24.06....30.06.2024

Hello!

This week I made some progress on the next area of the game - the dungeon. I wanted to use procedural generation in there, so I wrote what I think is a binary space partitioning algorithm to split a big rectangle into a bunch of smaller rooms. Then I worked on making decoration assets and got to make a few new enemies as well, though they are yet not available in-game.

There is a video/post available about the dungeon generation.

See you next week!

Goodbye.