Second week of February, pretty much. Spoiler alert: not as much progress as you'd like. But what I did do... well, see for yourself.
Monday. I made the fences that I added last week use y-sorting.
That's it! Tuesday! Wednesday! Uh, Thursday... oh... I happened to catch a cold this week. I had no energy to work on the game... Shucks... No fever, thankfully, so I still got to go to school and do my assignments on time. And probably spread the infection...
On Friday I finished the options-pause menu.
Not much to say about it other than it's functional! Another menu I added on Friday:
The save and load menu. You have three save files! Was not hard to implement that functionality at all.
Saturday! A long day.
Some new houses were added into the town.
So, Sunday... a whole new music in the game. Have a listen...
This is the regular overworld theme that will play in the town.
I lied. There is another new music in the game...
The dear friend June made this track for the greenhouses as a sort of guest artist. It's great! I was really bad at coming up with something for that situation.
I improved the tree system. There is now support for multiple trees, randomising all trees on the map, and the trees just look better.
Also, after a kind suggestion from a friend, I changed how storing battled and defeated characters works.
This is it and everything this week! It could've gone worse, I think, even accounting the cold that I got from somewhere. But I still need to be faster if I intend to finish this in time. Oh well! See you next week again.